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It seems to be the most glaring hole.
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08-22-2008 09:45:54 |
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All this would be irelevant if the PvP worked. But fact is that skill does not matter in this game... the game features fast paced, but still tedious sandwhich combat. Come on... Even Diablo 2 outshines wow on this! Not animation wise, but WoW combat is awful and unbalanced. the guy with the best items win.. this is suicide for all casual/normal gamers wanting to try battlegrounds! they are going to be raped.. because they couldnt farm BRD or oxy... and now I see all these.. "OMFG WoW Powerleveling guild wars is gonna pwn" comments.. I look forwad to GW but it will have its own host of problems - I will tell you that.
Currently, it seems that Blizzard isn't quite done with the Paladin glyphs and we're only looking at a portion of what's in store. Some of the glyphs don't make sense under the current build, but at the same time we can get an insight into what Blizzard is planning for the class. They're building more efficient healers who heal better and last longer, more frightening Retadins who'll stun you and proceed to do unspeakable things to you, and to a lesser degree, more workable tanks who, um, can taunt better and say 'uh-oh' with more confidence. I'm sure we'll see more glyphs that help tanking a bit more, as this is what seems to be the most glaring hole. Perhaps a Glyph of Blessing of Sanctuary or Glyph of Holy Shield is in the cards. I'm looking forward to more Guild Wars Gold as they come.
Then we will come to the three point talent¡ªthe Strength of Faith, which will give you 10/20/30% of your Strength as Intellect. This will increase the mana of the class and also reduce the effect of Mana Draining spells by 20/40/60%.
Crusaders Strike stays where it is, but immediately following it, is Spellbreaker, which gives you a 15/30/45/60/75% chance to inflict the Spellbreaker debuff on your foe, decreasing total spellpower, not just bonus spellpower, by 5/10/15/20/25%.
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